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Simulant Documentation
Reference
Generated Docs:
Doxygen
First Steps
Installation:
Fedora
|
Ubuntu / Linux Mint
|
Windows - WSL2
IDE Setup:
IDE Setup
Tutorial:
1. Basic Application
Platforms:
Platform Notes
Licensing:
FAQ
Contributing:
Compile on Fedora
|
C++ Guidelines
Architecture
Basic Concepts
This section covers the base subsystems and usages of Simulant.
Overview:
Engine Structure
|
Asset Management
Managing objects:
Stage Node Managers
|
Asset Managers
Core systems:
The Window
Using Simulant
Application:
The Application
Scene Management:
The Scene
|
Managing Scenes
Stage Heirarchy:
Stage Nodes
|
Actors
|
MeshInstancers
| Cameras:
Cameras
The rendering process:
The Render Sequence
|
Pipelines
|
Viewports
Partitioning:
Overview
|
Spatial Hash Partitioner
|
The Null Partitioner
Behaviours:
Organisms and Behaviours
Helpers:
3D Math
|
Threads
|
JSON Parser
|
Environment Variables
|
Coroutines
Scripting:
Particle System File Format
Supported File Formats:
Mesh Formats
|
Image Formats
Assets:
Textures
|
Meshes
|
Materials
Audio:
Audio
Debugging:
Debugging
|
Logging
Profiling:
Profiling
Devices:
Screens
User interfaces:
Widgets
|
Localisation
Utilities:
Random
|
Command Line Args